World of Warcraft addons causing problems in raids and dungeons

The lead game designer Ion Hazzikostas surprised fans at the Gamescom event that took place during the weekend. Though the UI addons found in the game were helpful for the competition, it seems that something was a little bit off for Blizzard, but also for the community. It seems that in the 7.1 patch the company will deny players the ability to know where to stand or tips on how to move in dungeons, raids and other competitions. Hazzikostas declared that they didn’t want to announce this officially until they were sure of being able to remove these addons without significantly modifying the addons for the outdoor world that were particularly useful when exploring, treasure hunting and many other activities. The issue has grown to be quite big in the recent months, mainly because Archimonde, who is the final boss in the final raid of Warlords of Draenor, had some exploitable mechanics. Wrought Chaos, for instance, let beams of energy appear between the players. These could be countered with a simple system based on radar and arrow, which would transform a complex challenge for a group into a simply follow the instructions game. This is just one example out of many others, and Blizzard said that they are determined to change how things work in the game. The event was followed by a stream with questions and answers, and then Hazzikostas said that indeed they rose the mechanics complexity depending on the addon power, but they also tested the fights with their internal teams, close to the UI as it looks by default. Though the design wouldn’t be changed, there is a possibility that the tuning could be adjusted soon. This would mean that a smaller mistake wouldn’t be punished as much as involving damage and/or death.

6 thoughts on “World of Warcraft addons causing problems in raids and dungeons

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    I THINK the answer was yes, but they also said DBM should be fine, which has a range radar, so I’m not sure.

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    Wouldn’t they have announced it August 31 if that was the case? Poor tinfoil hatting here.

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    “Hazzikostas said that they hadn’t wanted to make the announcement until they were sure it was possible to do without affecting outdoor world addons that helped with more casual activities like exploration, treasure hunting and so on. “

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    Sounds good but I’ll never try it stopped raiding it was causing too many real life issues. I’ll level and then come back for two months during the last patch. Pretty much what happened in WOD.

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    I wonder if this change will remove range radars. Those things that let you know if you are less than a certain number of yards away from another player, so that damaging boss abilities do not overlap.

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    Definitely a much needed change. The help provided by those addons was way too extensive, but on the other hand you could hardly afford not using them because the team strategies in most guilds were build around the assumption that everyone has them.

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